- Low-fidelity prototypes, in particular, are rough representations of concepts that help us to validate those concepts early on in the design process
- Designing without introducing potential users to raw versions of our ideas is unsafe, uncomfortable and wasteful
- Low-fidelity prototyping helps us to find the middle ground between overspending and overthinking, between too little investment and too much user validation
- A prototype’s level of fidelity answers the question, How precisely does this represent the final solution?
- Low-fidelity prototyping has become popular because of:
- Design thinking advocates for “thinking with your hands” as a way to build empathetic solutions
- Lean startup relies on early validation and the development of a minimum viable product to iterate on
- User-centered design calls for a collaborative design process where users deliver continual feedback based on their reactions to a product’s prototype
- Prototypes have the following advantages:
- Detect and fix major problems early
- Build cheaply and easily
- Draw feedback that focuses on high-level concepts, rather than execution
- Iterate more willingly
- Carry and show them easily
- Types of prototypes:
- Paper based 2D
- 3D
- Quick-start guide:
- Define your goals: What will you show?
- Define the method: How will you show it?
- The level of detail will depend on what type of user will be exposed to your prototype and what resources are accessible
- Execute: Show it
- Test: How will you evaluate what you are showing?
- Learn: We've shown. Now what?
Tuesday, October 7, 2014
The Skeptics Guide to Low-Fidelity Prototyping Notes
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